WebGL-powered Maps Features Now Generally Available
- Tilt and Rotation, which lets you and your users move the map in three dimensions
- Move Camera, which gives you the ability to control the perspective of the viewpoint, as well as create smooth camera animations
- WebGL Overlay View, which exposes direct hooks into the lifecycle of the WebGL rendering context of the map, so you can render 2D and 3D objects directly on the map with depth and occlusion
Thank you to all the developers who tried WebGL-powered maps features during the preview phase. Your feedback, bug reports, and testing were a big part of the journey from preview to the GA release of these features today.
To make WebGL Overlay View GA-ready, we’ve made some API evolutions, and additional improvements to the internal renderer, including upgrading the vector map to use a WebGL 2.0 rendering context, offering extra extensions as part of the core library, faster real-time rendering, new graphics features, and reduced video memory consumption.
Since Google launched these features in preview last year, they’ve been excited to see what you’ve created.
From using deck.gl and WebGL Overlay View to create 2D and 3D visualizations of large geospatial datasets:
To creating enterprise-grade data mapping software tools like CARTO Builder that makes it easy to integrate large geospatial datasets pulled from BigQuery:
To featuring how digital twins can be used to perform digital analyses and scenarios before being put to the test in the real world:
This is just a small subset of the powerful use cases that WebGL-powered map features unlock. To see these demos and more, visit the demo gallery.
For a detailed list of changes in the GA release, and to learn more about WebGL-powered maps features and how to use it with open-source libraries like deck.gl and threejs.org, check out the documentation and our WebGL codelab.
Happy 3D mapping!